1/27/2023 0 Comments Civ 6 cancel district![]() ![]() We repeat: not a building and not a district. For this to work, it's vital you choose a unit - slinger, archer, scout, warrior - whatever. There, select a unit to add to the queue. Instead, go straight to the Queue section of the production tab. Well, there's a simple exploit we've come across for this which enables a player to "store" turns of production to be used whenever the player chooses.Ĭivilization VI - the Scottish city of Stirlingįirst, when your city is showing the Cogwheel icon - don't actually select anything to produce. Players don't want to be forced into producing "something" when they may be waiting for a tech advance next turn, which means they could be producing something much more useful. This situation can lead to "wasted" turns, particularly in the early game, where each and every turn and each and every point of production can be vital, particulary in situations where you have started next to an agressive neighbour. There is an option to "force end" a turn (Shift+Enter) but you'll lose any unused production. ![]() The Next Turn button is in fact disabled if a single city is showing the Cogwheel icon in its information bar. You can't usefully end a turn in Civilization VI without all of your cities actually producing something. ![]()
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